My megaminx method





Here is my megaminx solution, with which I averaged 1:38 (2nd on the UWR) I assume at this page you can solve the 3x3 rubik's cube. I'll describe the method like I solve it. I solve the megaminx always in the same order of faces so I'll describe it like that. I'm planning on doing a solve on video very slowly and explain what I'm doing, only I don't have a camera yet...

Notation
The notation on my page is almost the same as on normal 3x3. Moves like U2 can be done 2 ways therefore I have U2 and U2' which is pretty logical. There are 2 B sides, therefore I have 2 B's BL and BR. Where BR is the Back Right and BL the Back Left face so BR is 1 move and there is also BR' BR2 and BR2'. The face you see from the front in my pictures is actualy the U layer.

Material
I use a megaminx from mefferts (at mefferts.com).

They have nice durable tiles. I don't recommend the new megaminxes that look like this:

that's because they turn very crappy.
Also, if you run into a megaminx of Tomy brand it is ok to use for speed I believe. To make the mefferts megaminx turn well, you have to take of the center caps take out the screws and the springs, change the springs with less strong ones and put back together. If after this your face comes out of the megaminx if you turn anti-clockwise you might try a TINY drip of glue in the screw hole before inserting the screw. It also helps to sand down some parts of the minx. I haven't done this. If you want to do this check out Stefan's site: http://www.stefan-pochmann.de/spocc/speedsolving/megaminx/ also check out this site for other minx tips I don't have here. He is the best minxer in the world! Of course: lubricate and clean your minx once in a while.
Ok, I assume from here that you have a mefferts megaminx and will show pictures also with that color scheme etc.

Step1:
The star, it is like solving the cross for Fridrich solvers, only with 1 cubie more. I do this at the white face just like on 3x3. It is importand to locate every piece during preinspection if you want to be fast. The bottom of your megaminx should look like this after this step:


Step2:
This step is like the F2L part on fridrich, pair up a corner and an edge and insert them. Recognition is very importand at this step. While pairing up a corner+edge I try to see as much pieces as I can that have not yet been solved. This way I might have remembered 5 pieces during 2 pairs and insert them. No delays is very importand too. Your megaminx should look like this after this step: (I btw solve with the white center down (of course) but I turned it to make clear what I mean with this step).


Step3a:
at this step I take the dark green center and place 2 more edges there, then insert 3 pairs and done. This is what the minx looks like after 3a:

The white and light blue says that face is there and in this case it is solved.

Step3:
The dark grey pieces state the places which pairs should be solved now. Your can already guess what your minx looks like after this step.

Step4:
Now I solve the ligth-blue with pink piece and add 2 pairs. Your minx looks like this after this step:



Step5:
Almost the same as step 4 only now I solve the light-green with brown piece and add 2 pairs. Your minx looks like this after this step:


Step6a:
You should have left only 2 faces now, the orange face and the yellow face. Step 6a is to solve the orange with middle-blue edge, the middle-blue with orange with purple corner and the orange with purple edge. This is rather intuitive and needs only to turn the 2 faces. What I often do in this step, is pair up for instance the corner with 1 edge. Then bring the remaining edge to the orange face too, and then I do things like R'U'R to pair up. You minx looks like this after this step:


Step6:
Here you insert the remaining 2 pairs. You can use partial edge control to orient a part of the edges of the last layer already. You can guess what the minx looks like after this step.

Step7:
I'd rather call this step Last Layer step 1. At this step you orientate the edges of the last layer. There are 3 cases for this. Advanced stuff I use can be read in the 'Extra' part further on this page. Here are the 3 cases with solution:










R BR BL U BL' U BR' U2' R'

FRUR'U'F'

FURU'R'F'



Step8:
I'd rather call this step Last Layer step 2. At this step you orientate the corners of the last layer. Here are all the cases I know.
















R2' D' R U2 R' D R U2' R (with thx to Milan Baticz!)

R' F R BR' R' F' R BR

F R BR R' F' R BR' R' Same as on 3x3

R BR R' F R BR' R' F' Same as on 3x3

RUR'URU'R'URU2'R'
















R U2 R' U' R U R' U' R U' R'

R' U' R U' R' U2 R

L U L' U L U2' L'

L U2 L' U' L U' L'

R' U2' R U R' U R



Step9:
I'd rather call this step Last Layer step 3. At this step you permutate the edges of the last layer. Here are the algs I use. When there is (pure) behind an algorithm it means it doesn not effect any other cubies than the edges.
















R U R' U' R' F R2 U' R' U' R U R' F'

y' FRU'R'U'RUR'F'RUR'U'R'FRF' (A 3x3 PLL)
or:
RUR'U' y' L'U'L U2 y RU'R' y' U'L'UL (pure)

R' U2' R U R' U2 L U' R U L' ( J perm on 3x3)
or:
y' L'U'LU y RUR' y' U2'L'UL y URU'R'

You'll hear me say ugly things when I get this case cause I don't have a clue how to do this case. If you know an alg for this one PLEAS PLEASE mail me! megafrikkie (you know) skyaccess.nl

You have to smile when you get this one :)



Step10:
I'd rather call this step Last Layer step 4. At this step you permutate the corners of the last layer. I don't use any algs for this, though I know some other algs you'll see below. For the remaining cases I'll give an example corner permutation and you'll probably understand how its done by the alg I give you:

Before beginning, I state the D moves here are actualy the moves of the purple face, also called DR moves, but D is shorter.
I begin with R'D'R then adjust the U layer to the destiny of the corner you just got out of the Last Layer, in this case with U2, insert with R'DR. Now adjust U again with U', this time insert with R'D'R, adjust U with U2, insert with R'DR, adjust with U, insert with R'D'R, adjust with U, insert with R'DR. Done!!
Here are the last algo's for a corner 3 cykle or 4 switch:










(RL') U' L U2 R' U2' L' U L U R U' R

(RL') U R' U2' L U2 R U R' U' L' U L

x' RU'R'DRUR'D'RUR'DRU'R'D'

Extra:
Here are some afterwords and tips: